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Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
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63 changed files with 883 additions and 284 deletions
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--[[
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PopulaceItemRepairer Script
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Functions:
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INIT: speechType, townType
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talkWelcome(player, bool, number, bool) - Opens the main menu
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selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - "Ain't running a charity here", message said when you have insufficent funds
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confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair.
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confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k?
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finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek)
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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result = callClientFunction(player, "eventTalkStep14");
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player:EndEvent();
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end
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