mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 14:04:41 +02:00
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
This commit is contained in:
parent
52cacb1ded
commit
d96d5b29a5
63 changed files with 883 additions and 284 deletions
19
data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua
Normal file
19
data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require ("global")
|
||||
|
||||
function init(npc)
|
||||
return false, false, 0, 0;
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
isActive = true;
|
||||
|
||||
if (isActive) then
|
||||
choice = callClientFunction(player, "askYesNo");
|
||||
else
|
||||
callClientFunction(player, "eventTalkRead");
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue