Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.

This commit is contained in:
Filip Maj 2017-06-14 22:24:09 -04:00
parent 52cacb1ded
commit d96d5b29a5
63 changed files with 883 additions and 284 deletions

View file

@ -645,7 +645,8 @@ namespace FFXIVClassic_Map_Server
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.RemoveActorFromZone(player);
player.playerSession.LockUpdates(true);
player.zone.RemoveActorFromZone(player);
player.zone.AddActorToZone(player);
//Update player actor's properties;
@ -657,8 +658,9 @@ namespace FFXIVClassic_Map_Server
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.SendInstanceUpdate();
player.playerSession.LockUpdates(false);
player.SendInstanceUpdate();
}
}