Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.

This commit is contained in:
Filip Maj 2016-01-19 21:47:59 -05:00
parent 093d3b7c15
commit d90dc0cb80
7 changed files with 102 additions and 127 deletions

View file

@ -62,12 +62,12 @@ namespace FFXIVClassic_Map_Server.lua
public void runEvent(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
player.getConnection1().queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
player.queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
}
public void endEvent()
{
player.getConnection1().queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
player.queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
}
}