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Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
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7 changed files with 102 additions and 127 deletions
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@ -62,12 +62,12 @@ namespace FFXIVClassic_Map_Server.lua
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public void runEvent(string functionName, params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
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player.getConnection1().queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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player.queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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}
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public void endEvent()
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{
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player.getConnection1().queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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player.queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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}
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}
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