More subpacket cleanup.

This commit is contained in:
Filip Maj 2017-06-27 13:52:47 -04:00
parent a264745207
commit d8ac8216c4
16 changed files with 219 additions and 224 deletions

View file

@ -63,30 +63,30 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.statusShownTime[i] = 0xFFFFFFFF;
}
public SubPacket CreateAppearancePacket(uint playerActorId)
public SubPacket CreateAppearancePacket()
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
return setappearance.BuildPacket(actorId, playerActorId);
return setappearance.BuildPacket(actorId);
}
public SubPacket CreateInitStatusPacket(uint playerActorId)
public SubPacket CreateInitStatusPacket()
{
return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
}
public SubPacket CreateSetActorIconPacket(uint playerActorId)
public SubPacket CreateSetActorIconPacket()
{
return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
return SetActorIconPacket.BuildPacket(actorId, currentActorIcon);
}
public SubPacket CreateIdleAnimationPacket(uint playerActorId)
public SubPacket CreateIdleAnimationPacket()
{
return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId);
return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
}
public void SetQuestGraphic(Player player, int graphicNum)
{
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum));
}
public void SetCurrentContentGroup(ContentGroup group)
@ -109,10 +109,10 @@ namespace FFXIVClassic_Map_Server.Actors
if (onlySelf)
{
if (this is Player)
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
else
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
}