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Multiple zones are now stored on the server and accessed properly.
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0e85e2bddf
commit
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6 changed files with 187 additions and 19 deletions
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@ -28,8 +28,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public uint currentZoneId;
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public uint zoneId;
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public Zone zone = null;
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public bool isZoning = false;
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public bool spawnedFirstTime = false;
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@ -20,9 +20,9 @@ namespace FFXIVClassic_Map_Server.actors.director
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this.weatherId = weatherId;
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this.displayNameId = 0;
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this.customDisplayName = String.Format("weatherDire_{0}", zone.zoneName, zone.currentZoneId);
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this.customDisplayName = String.Format("weatherDire_{0}", zone.zoneName, zone.actorId);
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this.actorName = String.Format("weatherDire_{0}@{0:04x}", zone.zoneName, zone.currentZoneId);
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this.actorName = String.Format("weatherDire_{0}@{0:04x}", zone.zoneName, zone.actorId);
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this.className = "Debug";
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}
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