mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 23:14:39 +02:00
initial navmesh stuff
This commit is contained in:
parent
44a76c94af
commit
d72a2af641
19 changed files with 831 additions and 33 deletions
|
@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.Properties {
|
|||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or Remove a member, edit your .ResX file then rerun ResGen
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
|
@ -105,7 +105,7 @@ namespace FFXIVClassic_Map_Server.Properties {
|
|||
///
|
||||
///Available commands:
|
||||
///Standard: mypos, music, warp
|
||||
///Server Administration: givecurrency, giveitem, givekeyitem, Removecurrency, Removekeyitem, reloaditems, reloadzones
|
||||
///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
|
||||
///Test: test weather.
|
||||
/// </summary>
|
||||
public static string CPhelp {
|
||||
|
@ -176,38 +176,38 @@ namespace FFXIVClassic_Map_Server.Properties {
|
|||
/// <summary>
|
||||
/// Looks up a localized string similar to Removes the specified currency from the current player's inventory
|
||||
///
|
||||
///*Syntax: Removecurrency <quantity>
|
||||
/// Removecurrency <type> <quantity>
|
||||
///*Syntax: removecurrency <quantity>
|
||||
/// removecurrency <type> <quantity>
|
||||
///<type> is the specific type of currency desired, defaults to gil if no type specified.
|
||||
/// </summary>
|
||||
public static string CPRemovecurrency {
|
||||
public static string CPremovecurrency {
|
||||
get {
|
||||
return ResourceManager.GetString("CPRemovecurrency", resourceCulture);
|
||||
return ResourceManager.GetString("CPremovecurrency", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Removes the specified items to the current player's inventory
|
||||
///
|
||||
///*Syntax: Removeitem <itemid>
|
||||
/// Removeitem <itemid> <quantity>
|
||||
///*Syntax: removeitem <itemid>
|
||||
/// removeitem <itemid> <quantity>
|
||||
///<item id> is the item's specific id as defined in the server database.
|
||||
/// </summary>
|
||||
public static string CPRemoveitem {
|
||||
public static string CPremoveitem {
|
||||
get {
|
||||
return ResourceManager.GetString("CPRemoveitem", resourceCulture);
|
||||
return ResourceManager.GetString("CPremoveitem", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Removes the specified key item to the current player's inventory
|
||||
///
|
||||
///*Syntax: Removekeyitem <itemid>
|
||||
///*Syntax: removekeyitem <itemid>
|
||||
///<item id> is the key item's specific id as defined in the server database.
|
||||
/// </summary>
|
||||
public static string CPRemovekeyitem {
|
||||
public static string CPremovekeyitem {
|
||||
get {
|
||||
return ResourceManager.GetString("CPRemovekeyitem", resourceCulture);
|
||||
return ResourceManager.GetString("CPremovekeyitem", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue