initial navmesh stuff

This commit is contained in:
Tahir Akhlaq 2017-05-27 02:17:25 +01:00
parent 44a76c94af
commit d72a2af641
19 changed files with 831 additions and 33 deletions

View file

@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.Properties {
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or Remove a member, edit your .ResX file then rerun ResGen
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
@ -105,7 +105,7 @@ namespace FFXIVClassic_Map_Server.Properties {
///
///Available commands:
///Standard: mypos, music, warp
///Server Administration: givecurrency, giveitem, givekeyitem, Removecurrency, Removekeyitem, reloaditems, reloadzones
///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
///Test: test weather.
/// </summary>
public static string CPhelp {
@ -176,38 +176,38 @@ namespace FFXIVClassic_Map_Server.Properties {
/// <summary>
/// Looks up a localized string similar to Removes the specified currency from the current player&apos;s inventory
///
///*Syntax: Removecurrency &lt;quantity&gt;
/// Removecurrency &lt;type&gt; &lt;quantity&gt;
///*Syntax: removecurrency &lt;quantity&gt;
/// removecurrency &lt;type&gt; &lt;quantity&gt;
///&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified.
/// </summary>
public static string CPRemovecurrency {
public static string CPremovecurrency {
get {
return ResourceManager.GetString("CPRemovecurrency", resourceCulture);
return ResourceManager.GetString("CPremovecurrency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified items to the current player&apos;s inventory
///
///*Syntax: Removeitem &lt;itemid&gt;
/// Removeitem &lt;itemid&gt; &lt;quantity&gt;
///*Syntax: removeitem &lt;itemid&gt;
/// removeitem &lt;itemid&gt; &lt;quantity&gt;
///&lt;item id&gt; is the item&apos;s specific id as defined in the server database.
/// </summary>
public static string CPRemoveitem {
public static string CPremoveitem {
get {
return ResourceManager.GetString("CPRemoveitem", resourceCulture);
return ResourceManager.GetString("CPremoveitem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified key item to the current player&apos;s inventory
///
///*Syntax: Removekeyitem &lt;itemid&gt;
///*Syntax: removekeyitem &lt;itemid&gt;
///&lt;item id&gt; is the key item&apos;s specific id as defined in the server database.
/// </summary>
public static string CPRemovekeyitem {
public static string CPremovekeyitem {
get {
return ResourceManager.GetString("CPRemovekeyitem", resourceCulture);
return ResourceManager.GetString("CPremovekeyitem", resourceCulture);
}
}