Got rid of some garbage packets. Emote packet implemented though bug with descriptions.

This commit is contained in:
Filip Maj 2015-10-12 02:03:47 -04:00
parent 810edfcee4
commit d3325676c5
22 changed files with 49 additions and 4 deletions

View file

@ -0,0 +1,36 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorDoEmotePacket
{
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID || targetActorID == 0xC0000000 ? (uint)2 : (uint)1);
binWriter.Write((UInt32)realAnimID);
binWriter.Write((UInt32)targetActorID);
binWriter.Write((UInt32)realDescID);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}