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Merge branch 'fix_connection' into multiplayer
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commit
d21bbf9b48
5 changed files with 348 additions and 328 deletions
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@ -10,9 +10,9 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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{
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class InitPacket
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{
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public static BasePacket buildPacket(uint unknown, uint time)
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public static BasePacket buildPacket(uint actorID, uint time)
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{
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byte[] data = new byte[18];
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byte[] data = new byte[0x18];
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using (MemoryStream mem = new MemoryStream(data))
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{
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@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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binWriter.Write((uint)0);
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binWriter.Write((uint)0xFFFFFD7F);
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binWriter.Write((uint)unknown);
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binWriter.Write((uint)actorID);
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binWriter.Write((uint)time);
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}
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catch (Exception)
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