Scripted almost all of lower limsa.

This commit is contained in:
Filip Maj 2016-06-13 21:26:19 -04:00
parent 65389e3362
commit d1c8987091
161 changed files with 293 additions and 911 deletions

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_6", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_8", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_9", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_10", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_12", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_13", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("Man0u0");
if (man0u0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE, true);
man0u0Quest:SaveData();
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini001", nil, nil, nil);
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1, true);
man0u0Quest:SaveData();
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end