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Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
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2 changed files with 6 additions and 1 deletions
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@ -146,6 +146,11 @@ namespace FFXIVClassic_Map_Server.Actors
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className = "Player";
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currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
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moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
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moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
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inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
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inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
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inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);
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