Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.

This commit is contained in:
Filip Maj 2016-08-29 12:37:41 -04:00
parent 06e7ea59f4
commit cf38454c8f
7 changed files with 131 additions and 159 deletions

View file

@ -25,28 +25,18 @@ namespace FFXIVClassic_Map_Server
{
Server mServer;
CommandProcessor cp;
Dictionary<uint, ConnectedPlayer> mPlayers;
public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList)
public PacketProcessor(Server server)
{
mPlayers = playerList;
mServer = server;
cp = new CommandProcessor(playerList);
cp = new CommandProcessor();
}
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
{
ConnectedPlayer player = null;
if(mPlayers.ContainsKey(subpacket.header.targetId))
player = mPlayers[subpacket.header.targetId];
if (player == null)
{
player = new ConnectedPlayer(client, subpacket.header.targetId);
}
Session session = mServer.GetSession(subpacket.header.targetId);
subpacket.DebugPrintSubPacket();
//Normal Game Opcode
@ -56,20 +46,19 @@ namespace FFXIVClassic_Map_Server
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
player.Ping();
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
player = new ConnectedPlayer(client, subpacket.header.targetId);
mPlayers[subpacket.header.targetId] = player;
session = mServer.AddSession(subpacket.header.targetId);
client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
Server.GetWorldManager().DoLogin(player.GetActor());
Server.GetWorldManager().DoLogin(session.GetActor());
break;
//Chat Received
@ -80,17 +69,17 @@ namespace FFXIVClassic_Map_Server
if (chatMessage.message.StartsWith("!"))
{
if (cp.DoCommand(chatMessage.message, player))
if (cp.DoCommand(chatMessage.message, session))
return; ;
}
player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
}
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break;
//Langauge Code
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
player.languageCode = langCode.languageCode;
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
session.languageCode = langCode.languageCode;
break;
//Unknown - Happens a lot at login, then once every time player zones
case 0x0007:
@ -102,11 +91,11 @@ namespace FFXIVClassic_Map_Server
//Update Position
//subpacket.DebugPrintSubPacket();
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
player.GetActor().SendInstanceUpdate();
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
session.GetActor().SendInstanceUpdate();
if (player.GetActor().IsInZoneChange())
player.GetActor().SetZoneChanging(false);
if (session.GetActor().IsInZoneChange())
session.GetActor().SetZoneChanging(false);
break;
//Set Target
@ -114,13 +103,13 @@ namespace FFXIVClassic_Map_Server
//subpacket.DebugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.GetActor().currentTarget = setTarget.actorID;
player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.GetActor().currentLockedTarget = lockTarget.actorID;
session.GetActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Event
case 0x012D:
@ -143,19 +132,19 @@ namespace FFXIVClassic_Map_Server
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
player.GetActor().currentEventName = eventStart.triggerName;
session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
session.GetActor().currentEventName = eventStart.triggerName;
if (ownerActor == null)
{
//Is it a instance actor?
ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (ownerActor == null)
{
//Is it a Director?
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
ownerActor = player.GetActor().currentDirector;
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
ownerActor = session.GetActor().currentDirector;
else
{
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
@ -164,7 +153,7 @@ namespace FFXIVClassic_Map_Server
}
}
player.GetActor().StartEvent(ownerActor, eventStart);
session.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
break;
@ -178,42 +167,42 @@ namespace FFXIVClassic_Map_Server
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
updateOwnerActor = player.GetActor().currentDirector;
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
updateOwnerActor = session.GetActor().currentDirector;
if (updateOwnerActor == null)
break;
}
*/
player.GetActor().UpdateEvent(eventUpdate);
session.GetActor().UpdateEvent(eventUpdate);
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:
//subpacket.DebugPrintSubPacket();
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
if (paramRequest.paramName.Equals("charaWork/exp"))
player.GetActor().SendCharaExpInfo();
session.GetActor().SendCharaExpInfo();
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
break;
//End Recruiting
case 0x01C4:
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
break;
//Party Window Opened, Request State
case 0x01C5:
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, true, true, 1), true, false));
break;
//Search Recruiting
case 0x01C7:
@ -229,7 +218,7 @@ namespace FFXIVClassic_Map_Server
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
break;
//Accepted Recruiting
case 0x01C6:
@ -238,64 +227,64 @@ namespace FFXIVClassic_Map_Server
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
break;
case 0x01CB:
int offset1 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
break;
case 0x01CE:
int offset2 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
break;
case 0x01CF:
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
break;
//Request if GM ticket exists
case 0x01D3:
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
break;
//Request for GM response message
case 0x01D4:
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
break;
//Request to end ticket
case 0x01D6:
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);