mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 05:24:34 +02:00
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
This commit is contained in:
parent
06e7ea59f4
commit
cf38454c8f
7 changed files with 131 additions and 159 deletions
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@ -25,28 +25,18 @@ namespace FFXIVClassic_Map_Server
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{
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Server mServer;
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CommandProcessor cp;
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Dictionary<uint, ConnectedPlayer> mPlayers;
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public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList)
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public PacketProcessor(Server server)
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{
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mPlayers = playerList;
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mServer = server;
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cp = new CommandProcessor(playerList);
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cp = new CommandProcessor();
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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ConnectedPlayer player = null;
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if(mPlayers.ContainsKey(subpacket.header.targetId))
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player = mPlayers[subpacket.header.targetId];
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if (player == null)
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{
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player = new ConnectedPlayer(client, subpacket.header.targetId);
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}
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Session session = mServer.GetSession(subpacket.header.targetId);
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subpacket.DebugPrintSubPacket();
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//Normal Game Opcode
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@ -56,20 +46,19 @@ namespace FFXIVClassic_Map_Server
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
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player.Ping();
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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player = new ConnectedPlayer(client, subpacket.header.targetId);
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mPlayers[subpacket.header.targetId] = player;
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session = mServer.AddSession(subpacket.header.targetId);
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client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
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client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
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Server.GetWorldManager().DoLogin(player.GetActor());
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Server.GetWorldManager().DoLogin(session.GetActor());
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break;
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//Chat Received
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@ -80,17 +69,17 @@ namespace FFXIVClassic_Map_Server
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if (chatMessage.message.StartsWith("!"))
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{
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if (cp.DoCommand(chatMessage.message, player))
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if (cp.DoCommand(chatMessage.message, session))
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return; ;
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}
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player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
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}
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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player.languageCode = langCode.languageCode;
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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@ -102,11 +91,11 @@ namespace FFXIVClassic_Map_Server
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//Update Position
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//subpacket.DebugPrintSubPacket();
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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player.GetActor().SendInstanceUpdate();
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (player.GetActor().IsInZoneChange())
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player.GetActor().SetZoneChanging(false);
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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@ -114,13 +103,13 @@ namespace FFXIVClassic_Map_Server
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.GetActor().currentTarget = setTarget.actorID;
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player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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player.GetActor().currentLockedTarget = lockTarget.actorID;
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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@ -143,19 +132,19 @@ namespace FFXIVClassic_Map_Server
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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session.GetActor().currentEventName = eventStart.triggerName;
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
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ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (ownerActor == null)
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{
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//Is it a Director?
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if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
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ownerActor = player.GetActor().currentDirector;
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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ownerActor = session.GetActor().currentDirector;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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@ -164,7 +153,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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player.GetActor().StartEvent(ownerActor, eventStart);
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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@ -178,42 +167,42 @@ namespace FFXIVClassic_Map_Server
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
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updateOwnerActor = player.GetActor().currentDirector;
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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updateOwnerActor = session.GetActor().currentDirector;
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if (updateOwnerActor == null)
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break;
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}
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*/
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player.GetActor().UpdateEvent(eventUpdate);
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session.GetActor().UpdateEvent(eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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//subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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player.GetActor().SendCharaExpInfo();
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session.GetActor().SendCharaExpInfo();
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break;
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/* RECRUITMENT */
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//Start Recruiting
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case 0x01C3:
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StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
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client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
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break;
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//End Recruiting
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case 0x01C4:
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client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
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client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
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break;
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//Party Window Opened, Request State
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case 0x01C5:
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client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
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client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, true, true, 1), true, false));
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break;
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//Search Recruiting
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case 0x01C7:
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@ -229,7 +218,7 @@ namespace FFXIVClassic_Map_Server
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details.subTaskId = 1;
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details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
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details.num[0] = 1;
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client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
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client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
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break;
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//Accepted Recruiting
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case 0x01C6:
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@ -238,64 +227,64 @@ namespace FFXIVClassic_Map_Server
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/* SOCIAL STUFF */
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case 0x01C9:
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AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
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client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
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break;
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case 0x01CA:
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AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
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client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
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break;
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case 0x01CB:
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int offset1 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
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client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
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break;
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case 0x01CC:
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AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
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client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
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break;
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case 0x01CD:
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AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
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client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
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break;
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case 0x01CE:
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int offset2 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
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client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
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break;
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case 0x01CF:
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client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
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client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
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break;
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/* SUPPORT DESK STUFF */
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//Request for FAQ/Info List
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case 0x01D0:
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FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
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client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
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break;
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//Request for body of a faq/info selection
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case 0x01D1:
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FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
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client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
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break;
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//Request issue list
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case 0x01D2:
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GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
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client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
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break;
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//Request if GM ticket exists
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case 0x01D3:
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client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
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client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
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break;
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//Request for GM response message
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case 0x01D4:
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client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
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client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
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break;
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//GM Ticket Sent
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case 0x01D5:
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GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
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Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
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client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
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client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
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break;
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//Request to end ticket
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case 0x01D6:
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client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
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client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
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break;
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default:
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Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
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