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AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values Added height checks for commands Fixed combo effects repeating for every target hit by AoE attacks Fixed teleport sometimes not raising (I think) Fixed gear checks in some command scripts
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34 changed files with 483 additions and 330 deletions
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@ -14,14 +14,11 @@ function onTrigger(player, argc, state)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[setstate] ";
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max = tonumber(state) or 0;
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for s = 0, max do
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if player and player.target then
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player.target:ChangeState(s);
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wait(0.8);
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player:SendMessage(0x20, "", "state: "..s);
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end;
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end
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local s = tonumber(state);
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local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
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if player and actor then
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actor:ChangeState(s);
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wait(0.8);
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player:SendMessage(0x20, "", "state: "..s);
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end;
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end;
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