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AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values Added height checks for commands Fixed combo effects repeating for every target hit by AoE attacks Fixed teleport sometimes not raising (I think) Fixed gear checks in some command scripts
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34 changed files with 483 additions and 330 deletions
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@ -828,7 +828,7 @@ namespace FFXIVClassic_Map_Server.Actors
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//TP gained on an attack is usually 100 * delay.
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//Store TP seems to add .1% per point.
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double weaponDelay = GetMod(Modifier.AttackDelay) / 1000.0;
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var storeTPPercent = 1 + (GetMod(Modifier.StoreTP) * 0.1);
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var storeTPPercent = 1 + (GetMod(Modifier.StoreTP) * 0.001);
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AddTP((int)(weaponDelay * 100 * storeTPPercent));
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}
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}
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@ -1106,7 +1106,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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//Now that we know if we hit the target we can check if the combo continues
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if (this is Player player && command.commandType == CommandType.WeaponSkill)
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if (this is Player player)
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if (command.isCombo && hitTarget)
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player.SetCombos(command.comboNextCommandId);
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else
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@ -1122,7 +1122,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public List<Character> GetPartyMembersInRange(uint range)
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{
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TargetFind targetFind = new TargetFind(this);
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targetFind.SetAOEType(ValidTarget.PartyMember, TargetFindAOEType.Circle, TargetFindAOETarget.Self, range);
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targetFind.SetAOEType(ValidTarget.PartyMember, TargetFindAOEType.Circle, TargetFindAOETarget.Self, range, 0, 10, 0, 0);
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targetFind.FindWithinArea(this, ValidTarget.PartyMember, TargetFindAOETarget.Self);
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return targetFind.GetTargets();
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}
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