AoE rewrite and bug fixes

Rewrote aoe checks for cone and line aoes and added minimum distance values
Added height checks for commands
Fixed combo effects repeating for every target hit by AoE attacks
Fixed teleport sometimes not raising (I think)
Fixed gear checks in some command scripts
This commit is contained in:
yogurt 2018-07-02 00:45:06 -05:00
parent 8c5375f609
commit cf30eef39e
34 changed files with 483 additions and 330 deletions

View file

@ -2258,7 +2258,7 @@ namespace FFXIVClassic_Map_Server
int count = 0;
conn.Open();
var query = ("SELECT `id`, name, classJob, lvl, requirements, mainTarget, validTarget, aoeType, aoeRange, aoeTarget, basePotency, numHits, positionBonus, procRequirement, `range`, statusId, statusDuration, statusChance, " +
var query = ("SELECT `id`, name, classJob, lvl, requirements, mainTarget, validTarget, aoeType, aoeRange, aoeMinRange, aoeConeAngle, aoeRotateAngle, aoeTarget, basePotency, numHits, positionBonus, procRequirement, `range`, minRange, rangeHeight, rangeWidth, statusId, statusDuration, statusChance, " +
"castType, castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration, battleAnimation, validUser, comboId1, comboId2, comboStep, accuracyMod, worldMasterTextId, commandType, actionType, actionProperty FROM server_battle_commands;");
MySqlCommand cmd = new MySqlCommand(query, conn);
@ -2281,7 +2281,10 @@ namespace FFXIVClassic_Map_Server
battleCommand.numHits = reader.GetByte("numHits");
battleCommand.positionBonus = (BattleCommandPositionBonus)reader.GetByte("positionBonus");
battleCommand.procRequirement = (BattleCommandProcRequirement)reader.GetByte("procRequirement");
battleCommand.range = reader.GetInt32("range");
battleCommand.range = reader.GetFloat("range");
battleCommand.minRange = reader.GetFloat("minRange");
battleCommand.rangeHeight = reader.GetInt32("rangeHeight");
battleCommand.rangeWidth = reader.GetInt32("rangeWidth");
battleCommand.statusId = reader.GetUInt32("statusId");
battleCommand.statusDuration = reader.GetUInt32("statusDuration");
battleCommand.statusChance = reader.GetFloat("statusChance");
@ -2295,7 +2298,10 @@ namespace FFXIVClassic_Map_Server
battleCommand.effectAnimation = reader.GetUInt16("effectAnimation");
battleCommand.modelAnimation = reader.GetUInt16("modelAnimation");
battleCommand.animationDurationSeconds = reader.GetUInt16("animationDuration");
battleCommand.aoeRange = reader.GetInt32("aoeRange");
battleCommand.aoeRange = reader.GetFloat("aoeRange");
battleCommand.aoeMinRange = reader.GetFloat("aoeMinRange");
battleCommand.aoeConeAngle = reader.GetFloat("aoeConeAngle");
battleCommand.aoeRotateAngle = reader.GetFloat("aoeRotateAngle");
battleCommand.aoeTarget = (TargetFindAOETarget)reader.GetByte("aoeTarget");
battleCommand.battleAnimation = reader.GetUInt32("battleAnimation");