added mob name colour update

- added mobmods (need to be loaded from db)
- added Zone.GetBattleNpcById
- added missing IsValidTarget check in AttackState
This commit is contained in:
Tahir Akhlaq 2017-09-10 03:41:58 +01:00
parent 9077c60b96
commit ce5030acd1
18 changed files with 434 additions and 22 deletions

View file

@ -0,0 +1,27 @@
require("global");
require("weaponskill");
function onSkillPrepare(caster, target, spell)
return 0;
end;
function onSkillStart(caster, target, spell)
return 0;
end;
function onSkillFinish(caster, target, spell, action)
local damage = math.random(10, 100);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackSkill(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;