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added mob name colour update
- added mobmods (need to be loaded from db) - added Zone.GetBattleNpcById - added missing IsValidTarget check in AttackState
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18 changed files with 434 additions and 22 deletions
36
FFXIVClassic Map Server/actors/chara/npc/MobModifier.cs
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36
FFXIVClassic Map Server/actors/chara/npc/MobModifier.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.npc
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{
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enum MobModifier
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{
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None = 0,
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SpawnLeash = 1, // how far can i move before i deaggro target
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SightRange = 2, // how close does target need to be for me to detect by sight
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SoundRange = 3, // how close does target need to be for me to detect by sound
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BuffChance = 4,
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HealChance = 5,
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SkillUseChance = 6,
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LinkRadius = 7,
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MagicDelay = 8,
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SpecialDelay = 9,
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ExpBonus = 10, //
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IgnoreSpawnLeash = 11, // pursue target forever
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DrawIn = 12, // do i suck people in around me
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HpScale = 13, //
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Assist = 14, // gotta call the bois
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NoMove = 15, // cant move
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ShareTarget = 16, // use this actor's id as target id
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AttackScript = 17, // call my script's onAttack whenever i attack
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DefendScript = 18, // call my script's onDamageTaken whenever i take damage
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SpellScript = 19, // call my script's onSpellCast whenever i finish casting
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WeaponskillScript = 20, // call my script's onWeaponSkill whenever i finish using a weaponskill
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AbilityScript = 21, // call my script's onAbility whenever i finish using an ability
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CallForHelp = 22, // actor with this id outside of target's party with this can attack me
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FreeForAll = 23, // any actor can attack me
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}
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}
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