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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-27 21:06:08 +02:00
added mob name colour update
- added mobmods (need to be loaded from db) - added Zone.GetBattleNpcById - added missing IsValidTarget check in AttackState
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parent
9077c60b96
commit
ce5030acd1
18 changed files with 434 additions and 22 deletions
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@ -25,6 +25,7 @@ using System.Diagnostics;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara;
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using FFXIVClassic_Map_Server.Actors.Chara;
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namespace FFXIVClassic_Map_Server
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{
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@ -427,7 +428,7 @@ namespace FFXIVClassic_Map_Server
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{
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conn.Open();
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var query = @"
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SELECT bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation,
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SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation,
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bgr.groupId, bgr.poolId, bgr.actorClassId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp,
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bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId,
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bpo.poolId, bpo.genusId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType,
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@ -439,7 +440,7 @@ namespace FFXIVClassic_Map_Server
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INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId
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INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId
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INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId
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WHERE bgr.zoneId = @zoneId GROUP BY bsl.bnpcIndex;
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WHERE bgr.zoneId = @zoneId GROUP BY bsl.bnpcId;
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";
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var count = 0;
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@ -457,20 +458,19 @@ namespace FFXIVClassic_Map_Server
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int actorId = zone.GetActorCount() + 1;
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// todo: add to private areas, set up immunity, mob linking,
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// - load skill/spell/drop lists, set npcWork.hateType,
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// - load skill/spell/drop lists, set detection icon, load pool/family/group mods
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var battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")),
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reader.GetString("scriptName"), zone, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"),
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reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), "");
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battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
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battleNpc.neutral = reader.GetByte("aggroType") == 0;
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battleNpc.SetDetectionType(reader.GetUInt32("detection"));
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battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId");
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battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType");
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// todo: set hateType to appropriate detectionType thing
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//battleNpc.npcWork.hateType
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battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob");
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battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel"));
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@ -527,6 +527,112 @@ namespace FFXIVClassic_Map_Server
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z.SpawnAllActors(true);
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}
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public void SpawnBattleNpcById(uint id)
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{
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// todo: this is stupid duplicate code and really needs to die, think of a better way later
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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var query = @"
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SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation,
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bgr.groupId, bgr.poolId, bgr.actorClassId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp,
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bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId,
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bpo.poolId, bpo.genusId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType,
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bpo.immunity, bpo.linkType, bpo.skillListId, bpo.spellListId,
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bge.genusId, bge.modelSize, bge.kindredId, bge.detection, bge.hpp, bge.mpp, bge.tpp, bge.str, bge.vit, bge.dex,
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bge.int, bge.mnd, bge.pie, bge.att, bge.acc, bge.def, bge.eva, bge.slash, bge.pierce, bge.h2h, bge.blunt,
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bge.fire, bge.ice, bge.wind, bge.lightning, bge.earth, bge.water
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FROM server_battlenpc_spawn_locations bsl
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INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId
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INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId
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INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId
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WHERE bsl.bnpcId = @bnpcId GROUP BY bsl.bnpcId;
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";
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var count = 0;
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@bnpcId", id);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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var zone = Server.GetWorldManager().GetZone(reader.GetUInt16("zoneId"));
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int actorId = zone.GetActorCount() + 1;
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var bnpc = zone.GetBattleNpcById(id);
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if (bnpc != null)
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{
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bnpc.ForceRespawn();
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break;
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}
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// todo: add to private areas, set up immunity, mob linking,
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// - load skill/spell/drop lists, set detection icon, load pool/family/group mods
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var battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")),
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reader.GetString("scriptName"), zone, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"),
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reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), "");
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battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
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battleNpc.neutral = reader.GetByte("aggroType") == 0;
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battleNpc.SetDetectionType(reader.GetUInt32("detection"));
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battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId");
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battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType");
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battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob");
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battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel"));
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battleNpc.allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance");
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// todo: setup private areas and other crap and
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// set up rest of stat resists
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battleNpc.SetMod((uint)Modifier.Hp, reader.GetUInt32("hp"));
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battleNpc.SetMod((uint)Modifier.HpPercent, reader.GetUInt32("hpp"));
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battleNpc.SetMod((uint)Modifier.Mp, reader.GetUInt32("mp"));
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battleNpc.SetMod((uint)Modifier.MpPercent, reader.GetUInt32("mpp"));
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battleNpc.SetMod((uint)Modifier.TpPercent, reader.GetUInt32("tpp"));
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battleNpc.SetMod((uint)Modifier.Strength, reader.GetUInt32("str"));
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battleNpc.SetMod((uint)Modifier.Vitality, reader.GetUInt32("vit"));
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battleNpc.SetMod((uint)Modifier.Dexterity, reader.GetUInt32("dex"));
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battleNpc.SetMod((uint)Modifier.Intelligence, reader.GetUInt32("int"));
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battleNpc.SetMod((uint)Modifier.Mind, reader.GetUInt32("mnd"));
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battleNpc.SetMod((uint)Modifier.Piety, reader.GetUInt32("pie"));
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battleNpc.SetMod((uint)Modifier.Attack, reader.GetUInt32("att"));
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battleNpc.SetMod((uint)Modifier.Accuracy, reader.GetUInt32("acc"));
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battleNpc.SetMod((uint)Modifier.Defense, reader.GetUInt32("def"));
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battleNpc.SetMod((uint)Modifier.Evasion, reader.GetUInt32("eva"));
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battleNpc.dropListId = reader.GetUInt32("dropListId");
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battleNpc.spellListId = reader.GetUInt32("spellListId");
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battleNpc.skillListId = reader.GetUInt32("skillListId");
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battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
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//battleNpc.SetMod((uint)Modifier.ResistFire, )
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zone.AddActorToZone(battleNpc);
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count++;
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}
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}
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Program.Log.Info("WorldManager.SpawnBattleNpcById spawned BattleNpc {0}.", id);
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}
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catch (MySqlException e)
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{
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Program.Log.Error(e.ToString());
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}
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finally
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{
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conn.Dispose();
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}
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}
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}
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//Moves the actor to the new zone if exists. No packets are sent nor position changed. Merged zone is removed.
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public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
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{
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