fixed mobs not pathing

- fixed roaming (todo: should probably move to attackstate too or something)
This commit is contained in:
Tahir Akhlaq 2017-08-23 19:31:03 +01:00
parent 54af893570
commit cbbfa4ed95
8 changed files with 31 additions and 15 deletions

View file

@ -89,15 +89,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
{
var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, 0, 537094006, 0, 27260, (ushort)damage, 0);
/*var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, owner.actorId, 0, 537094006, 0, 27260, (ushort)damage, 0);
player.QueuePacket(packet);
Program.Log.Error("asudyaisydaisydaioysdaisydaiosdyaiosuydaisydiaosydioasydaiusdyaisduy");
packet.DebugPrintSubPacket();
*/
}
if (target is Player)
((Player)target).SendPacket("139_attack");
//if (target is Player)
// ((Player)target).SendPacket("139_attack");
}
target.DelHP((short)damage);
//target.DelHP((short)damage);
attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
owner.LookAt(target);
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);