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Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
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commit
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6 changed files with 82 additions and 55 deletions
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@ -265,7 +265,10 @@ namespace FFXIVClassic_Lobby_Server
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public void doWarp(String map, String x, String y, String z)
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{
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mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z));
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if (map.ToLower().StartsWith("0x"))
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mProcessor.doWarp(Convert.ToUInt32(map, 16), Single.Parse(x), Single.Parse(y), Single.Parse(z));
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else
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mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z));
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}
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}
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