Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.

This commit is contained in:
Filip Maj 2016-01-09 18:52:23 -05:00
parent 071b1f11a8
commit c9f35a207b
6 changed files with 82 additions and 55 deletions

View file

@ -265,7 +265,10 @@ namespace FFXIVClassic_Lobby_Server
public void doWarp(String map, String x, String y, String z)
{
mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z));
if (map.ToLower().StartsWith("0x"))
mProcessor.doWarp(Convert.ToUInt32(map, 16), Single.Parse(x), Single.Parse(y), Single.Parse(z));
else
mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z));
}
}