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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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parent
cfb29b912f
commit
c83b4a12b9
13 changed files with 259 additions and 166 deletions
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@ -7,6 +7,7 @@ using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -36,7 +37,9 @@ namespace FFXIVClassic_Map_Server.lua
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
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@ -45,7 +48,7 @@ namespace FFXIVClassic_Map_Server.lua
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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return null;
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@ -55,106 +58,78 @@ namespace FFXIVClassic_Map_Server.lua
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return null;
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}
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public void doActorOnEventStarted(Player player, Actor target)
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public void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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string luaPath;
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if (target is Command)
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{
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onEventStarted"], player, target);
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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else if (target is Npc)
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{
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onEventStarted"], player, target);
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.DoFile(luaPath);
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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//Run Script
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DynValue result = script.Call(script.Globals["onEventStarted"], objects.ToArray());
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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public void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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string luaPath;
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if (target is Command)
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{
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.DoFile(luaPath);
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.step);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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else if (target is Npc)
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if (File.Exists(luaPath))
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.DoFile(luaPath);
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.DoFile(luaPath);
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.step);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.step);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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//Run Script
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DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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}
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}
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