effect timers now display (<3 ion)

- added source/target to effects
- todo: send battle packet crap
This commit is contained in:
Tahir Akhlaq 2017-07-27 22:19:20 +01:00
parent 8bebba64b3
commit c7b87c0d89
6 changed files with 82 additions and 25 deletions

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.actors.area;
@ -43,7 +44,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (sendUpdate)
{
owner.zone.BroadcastPacketsAroundActor(owner, owner.GetActorStatusPackets());
}
sendUpdate = false;
@ -51,10 +52,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public bool AddStatusEffect(uint id, UInt64 magnitude, double tickMs, double durationMs, byte tier = 0)
{
return AddStatusEffect(new StatusEffect(this.owner, id, magnitude, (uint)(tickMs * 1000), (uint)(durationMs * 1000), tier));
return AddStatusEffect(new StatusEffect(this.owner, id, magnitude, (uint)(tickMs * 1000), (uint)(durationMs * 1000), tier), owner);
}
public bool AddStatusEffect(StatusEffect newEffect, bool silent = false)
public bool AddStatusEffect(StatusEffect newEffect, Character source, bool silent = false)
{
// todo: check flags/overwritable and add effect to list
var effect = GetStatusEffectById(newEffect.GetStatusEffectId());
@ -69,24 +70,31 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (canOverwrite || effect == null)
{
if (!silent || (effect?.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
// send packet to client with effect added message
if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect added message
//foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
// player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, effect.GetSource().actorId, owner.actorId, 0, effect.GetStatusEffectId(), 0, effect.GetStatusId(), 0, 0));
}
// wont send a message about losing effect here
if (canOverwrite)
effects.Remove(newEffect.GetStatusEffectId());
effects.Add(newEffect.GetStatusEffectId(), newEffect);
// todo: this is retarded..
if (effects.Count < MAX_EFFECTS)
{
var index = Array.IndexOf(effects.Values.ToArray(), newEffect);
owner.charaWork.status[index] = newEffect.GetStatusId();
owner.charaWork.statusShownTime[index] = (uint)(DateTime.Now.AddMilliseconds(newEffect.GetDurationMs()) - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;
this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(this.owner.actorId, (ushort)index, (ushort)newEffect.GetStatusId()));
effects.Add(newEffect.GetStatusEffectId(), newEffect);
newEffect.SetSilent(silent);
// todo: this is retarded..
{
var index = Array.IndexOf(effects.Values.ToArray(), newEffect);
owner.charaWork.status[index] = newEffect.GetStatusId();
owner.charaWork.statusShownTime[index] = Utils.UnixTimeStampUTC() + (newEffect.GetDurationMs() / 1000);
this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(this.owner.actorId, (ushort)index, (ushort)newEffect.GetStatusId()));
}
sendUpdate = true;
}
sendUpdate = true;
return true;
}
return false;
@ -97,9 +105,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (effects.ContainsKey(effect.GetStatusEffectId()))
{
// send packet to client with effect remove message
if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect removed message
//foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
// player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, effect.GetSource().actorId, owner.actorId, 0, effect.GetStatusEffectId(), 0, effect.GetStatusId(), 0, 0));
}
// todo: this is retarded..
@ -109,7 +119,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
owner.charaWork.statusShownTime[index] = uint.MaxValue;
this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, (ushort)0));
}
// function onLose(actor, effect
// function onLose(actor, effect)
LuaEngine.CallLuaStatusEffectFunction(this.owner, effect, "onLose", this.owner, effect);
effects.Remove(effect.GetStatusEffectId());
sendUpdate = true;
@ -132,8 +142,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
var newEffect = new StatusEffect(this.owner, effect);
newEffect.SetOwner(this.owner);
return AddStatusEffect(newEffect) ? newEffect : null;
// todo: should source be copied too?
return AddStatusEffect(newEffect, effect.GetSource()) ? newEffect : null;
}
public bool RemoveStatusEffectsByFlags(uint flags, bool silent = false)