Added temp character and retainer packets. Added constants for easy modding.

This commit is contained in:
Filip Maj 2015-09-07 12:12:08 -04:00
parent 6c869353cc
commit c78414f9be
7 changed files with 243 additions and 9 deletions

View file

@ -10,6 +10,9 @@ namespace FFXIVClassic_Lobby_Server.packets
{
class WorldListPacket
{
public const ushort OPCODE = 0x15;
public const ushort MAXPERPACKET = 6;
private List<World> worldList;
public WorldListPacket(List<World> serverList)
@ -29,17 +32,17 @@ namespace FFXIVClassic_Lobby_Server.packets
foreach (World world in worldList)
{
if (totalCount == 0 || serverCount % 6 == 0)
if (totalCount == 0 || serverCount % MAXPERPACKET == 0)
{
memStream = new MemoryStream(0x210);
binWriter = new BinaryWriter(memStream);
//Write List Info
binWriter.Write((UInt64)0);
binWriter.Write(worldList.Count - totalCount <= 6 ? (byte)(worldList.Count + 1) : (byte)0);
binWriter.Write(worldList.Count - totalCount <= 6 ? (UInt32)(worldList.Count - totalCount) : (UInt32)6);
binWriter.Write((byte)6);
binWriter.Write((UInt16)5);
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(worldList.Count + 1) : (byte)0);
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
//Write Entries
@ -53,12 +56,12 @@ namespace FFXIVClassic_Lobby_Server.packets
totalCount++;
//Send this chunk of world list
if (serverCount >= 6)
if (serverCount >= MAXPERPACKET)
{
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(0x15, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
serverCount = 0;
}
@ -84,7 +87,7 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(0x15, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
}