Moved packet structures to common.

This commit is contained in:
Filip Maj 2016-08-22 10:43:04 -04:00
parent d5f0cbef8c
commit c67f74130f
169 changed files with 3939 additions and 919 deletions

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorDoEmotePacket
{

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@ -4,7 +4,9 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorInstantiatePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorQuestGraphicPacket
{

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@ -1,4 +1,8 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class AddActorPacket
{

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@ -1,6 +1,9 @@
using System.IO;
using FFXIVClassic.Common;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class BattleAction1Packet
{

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@ -1,4 +1,8 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class DeleteAllActorsPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class MoveActorToPositionPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class RemoveActorPacket
{

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@ -1,6 +1,8 @@
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorAppearancePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIconPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIdleAnimationPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIsZoningPacket
{

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@ -2,7 +2,9 @@
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorNamePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPositionPacket
{

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@ -5,7 +5,9 @@ using System.Linq;
using System.Reflection;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPropetyPacket
{

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@ -1,7 +1,8 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSpeedPacket
{

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@ -1,6 +1,9 @@
using System;
using FFXIVClassic.Common;
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatePacket
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusAllPacket
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusPacket
{

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@ -1,6 +1,8 @@
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorTargetAnimatedPacket
{

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@ -1,4 +1,5 @@
using System;
using FFXIVClassic.Common;
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
{

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@ -1,8 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0x132Packet
{

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@ -1,6 +1,8 @@
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xFPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleAction
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX00Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX01Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX10Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX18Packet
{

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@ -1,9 +1,12 @@
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEmoteEventCondition
{

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@ -2,7 +2,9 @@
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEventStatus
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetNoticeEventCondition
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithCircle
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithFan
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithTriggerBox
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetTalkEventCondition
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX01Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX08Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX16Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX32Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX64Packet
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryBeginChangePacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryEndChangePacket
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryItemEndPacket
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryItemPacket
{

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using FFXIVClassic_Map_Server.dataobjects;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX01Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX08Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX16Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX32Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX64Packet
{

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using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX01Packet
{

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using System;
using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX08Packet
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX16Packet
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX32Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX64Packet
{

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using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventorySetBeginPacket
{

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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventorySetEndPacket
{