Moved packet structures to common.

This commit is contained in:
Filip Maj 2016-08-22 10:43:04 -04:00
parent d5f0cbef8c
commit c67f74130f
169 changed files with 3939 additions and 919 deletions

View file

@ -1,207 +1,208 @@
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using FFXIVClassic_Map_Server.lua;
namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_PLAYER = "./scripts/player.lua";
const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua";
const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
public LuaEngine()
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
}
public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
{
string luaPath;
if (target is Npc)
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
DynValue result = script.Call(script.Globals["init"], target);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}
return null;

using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_PLAYER = "./scripts/player.lua";
const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua";
const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
public LuaEngine()
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
}
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
if (target is Command)
{
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
}
else if (target is Director)
{
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
}
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
if (!script.Globals.Get("onEventStarted").IsNil())
return script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
else
return null;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
{
string luaPath;
if (target is Npc)
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
DynValue result = script.Call(script.Globals["init"], target);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}
}
public static void DoActorOnSpawn(Player player, Npc target)
{
string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onSpawn").IsNil())
script.Call(script.Globals["onSpawn"], player, target);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
{
if (target is Npc)
{
((Npc)target).DoEventUpdate(player, eventUpdate);
return;
}
return null;
}
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
else if (target is Director)
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Have to Do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
//Run Script
if (!script.Globals.Get("onEventUpdate").IsNil())
script.Call(script.Globals["onEventUpdate"], objects.ToArray());
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
{
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
}
}
public static void OnZoneIn(Player player)
{
else if (target is Director)
{
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
}
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
if (!script.Globals.Get("onEventStarted").IsNil())
return script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
else
return null;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}
public static void DoActorOnSpawn(Player player, Npc target)
{
string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onSpawn").IsNil())
script.Call(script.Globals["onSpawn"], player, target);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
{
if (target is Npc)
{
((Npc)target).DoEventUpdate(player, eventUpdate);
return;
}
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
else if (target is Director)
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Have to Do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
//Run Script
if (!script.Globals.Get("onEventUpdate").IsNil())
script.Call(script.Globals["onEventUpdate"], objects.ToArray());
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void OnZoneIn(Player player)
{
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
}
}
public static void OnBeginLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onBeginLogin").IsNil())
script.Call(script.Globals["onBeginLogin"], player);
}
}
public static void OnLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onLogin").IsNil())
script.Call(script.Globals["onLogin"], player);
}
}
}
public static void OnBeginLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onBeginLogin").IsNil())
script.Call(script.Globals["onBeginLogin"], player);
}
}
public static void OnLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onLogin").IsNil())
script.Call(script.Globals["onLogin"], player);
}
}
#region RunGMCommand
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
{
@ -336,22 +337,22 @@ namespace FFXIVClassic_Map_Server.lua
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
return;
}
#endregion
public static LuaScript LoadScript(string filename)
{
LuaScript script = LoadGlobals();
try
{
script.DoFile(filename);
}
catch (SyntaxErrorException e)
{
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
return null;
}
return script;
#endregion
public static LuaScript LoadScript(string filename)
{
LuaScript script = LoadGlobals();
try
{
script.DoFile(filename);
}
catch (SyntaxErrorException e)
{
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
return null;
}
return script;
}
public static LuaScript LoadGlobals(LuaScript script = null)
@ -367,57 +368,57 @@ namespace FFXIVClassic_Map_Server.lua
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
return script;
}
public static void SendError(Player player, string message)
{
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
}
internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalked").IsNil())
script.Call(script.Globals["onTalked"], player, npc);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
internal static void DoDirectorOnCommand(Director director, Player player, Command command)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommand").IsNil())
script.Call(script.Globals["onCommand"], player, command);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
}
}
}
public static void SendError(Player player, string message)
{
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
}
internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalked").IsNil())
script.Call(script.Globals["onTalked"], player, npc);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
internal static void DoDirectorOnCommand(Director director, Player player, Command command)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommand").IsNil())
script.Call(script.Globals["onCommand"], player, command);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
}
}