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Bug fix on broadcast packet method, filled out what 0x144 does.
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08b3564d7e
commit
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6 changed files with 23 additions and 8 deletions
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@ -0,0 +1,34 @@
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorSubStatPacket
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{
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public const ushort OPCODE = 0x144;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)breakage);
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binWriter.Write((byte)(((leftChant & 0xF) << 8) | (rightChant & 0xF)));
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binWriter.Write((byte)(guard & 0xF));
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binWriter.Write((byte)((wasteStat & 0xF) << 8));
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binWriter.Write((byte)(statMode & 0xF));
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetID, data);
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}
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}
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}
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