Bug fix on broadcast packet method, filled out what 0x144 does.

This commit is contained in:
Filip Maj 2017-05-16 23:43:07 -04:00
parent 08b3564d7e
commit c67c5f3bdf
6 changed files with 23 additions and 8 deletions

View file

@ -0,0 +1,34 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSubStatPacket
{
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((byte)breakage);
binWriter.Write((byte)(((leftChant & 0xF) << 8) | (rightChant & 0xF)));
binWriter.Write((byte)(guard & 0xF));
binWriter.Write((byte)((wasteStat & 0xF) << 8));
binWriter.Write((byte)(statMode & 0xF));
binWriter.Write((byte)0);
binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}