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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
17
data/scripts/effects/vengeance.lua
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17
data/scripts/effects/vengeance.lua
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require("global")
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require("modifiers")
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require("hiteffect")
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require("utils")
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--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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local amount = action.amount + action.mitigatedAmount;
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--Only reflects magical attacks if wearing AF chest
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if action.actionType == ActionType.Physical or (action.actionType == ActionType.Magic and effect.GetTier() == 2) then
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--30350: Counter! You hit target for x points of damage
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--There are counter messages for blocks, can Vengeance be blocked/parried?
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attacker.DelHP(amount);
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actionContainer.AddHitAction(attacker.actorId, 30350, amount);
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end;
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end;
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