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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
29
data/scripts/effects/sentinel.lua
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29
data/scripts/effects/sentinel.lua
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require("modifiers")
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function onGain(target, effect)
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--Untraited Sentinel is 30% damage taken down, traited is 50%
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local amount = 30;
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if effect.GetTier() == 2 then
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amount = 50;
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end
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target.AddMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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function onLose(target, effect)
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local amount = 30;
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if effect.GetTier() == 2 then
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amount = 50;
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end
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target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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--Increases action's enmity by 100 for weaponskills
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--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
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--Sentinel only works on weaponskills. It's possible that was a bug because the description says actions
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function onHit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.WeaponSkill then
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action.enmity = action.enmity + 100;
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end
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end
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