Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

@ -0,0 +1,29 @@
require("modifiers")
function onGain(target, effect)
--Untraited Sentinel is 30% damage taken down, traited is 50%
local amount = 30;
if effect.GetTier() == 2 then
amount = 50;
end
target.AddMod(modifiersGlobal.DamageTakenDown, amount);
end;
function onLose(target, effect)
local amount = 30;
if effect.GetTier() == 2 then
amount = 50;
end
target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
end;
--Increases action's enmity by 100 for weaponskills
--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
--Sentinel only works on weaponskills. It's possible that was a bug because the description says actions
function onHit(effect, attacker, defender, action, actionContainer)
if action.commandType == CommandType.WeaponSkill then
action.enmity = action.enmity + 100;
end
end