Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

@ -0,0 +1,43 @@
require("modifiers")
function onGain(target, effect)
--Magnitude is caster's Enhancing Magic Potency.
--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
--4.56 * Enhancing Potency
local defenseBuff = 5-- 4.56 * effect.GetMagnitude();
local magicDefenseBuff = 0;
target.AddMod(modifiersGlobal.Defense, defenseBuff);
--27365: Enhanced Protect: Increases magic defense gained from Protect.
--There is no "magic defense" stat, instead it gives stats to each resist stat.
--if effect.GetTier() >= 2 then
--7-6-7 repeating
--6.67 * Enhancing Potency
magicDefenseBuff = 5--6.67 * effect.GetMagnitude();
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
target.AddMod(i, magicDefenseBuff);
end
--end
end;
function onLose(target, effect)
local defenseBuff = 4.56 * effect.GetMagnitude();
local magicDefenseBuff = 0;
target.SubtractMod(modifiersGlobal.Defense, defenseBuff);
--27365: Enhanced Protect: Increases magic defense gained from Protect.
--There is no "magic defense" stat, instead it gives stats to each resist stat.
--if effect.GetTier() >= 2 then
--7-6-7 repeating
--6.67 * Enhancing Potency
magicDefenseBuff = 6.67 * effect.GetMagnitude();
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
target.SubtractMod(i, magicDefenseBuff);
end
--end
end;