Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

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require("modifiers")
--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
function onGain(target, effect)
local newMaxHP = target.GetMaxHP() * 1.25;
local healAmount = newMaxHP - target.GetMaxHP();
target.SetMaxHP(newMaxHP);
target.AddHP(healAmount);
end;
function onLose(target, effect)
target.SetMaxHP(target.GetMaxHP() * 0.75);
end;