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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
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data/scripts/effects/hp_boost.lua
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data/scripts/effects/hp_boost.lua
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require("modifiers")
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--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
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--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
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function onGain(target, effect)
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local newMaxHP = target.GetMaxHP() * 1.25;
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local healAmount = newMaxHP - target.GetMaxHP();
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target.SetMaxHP(newMaxHP);
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target.AddHP(healAmount);
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end;
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function onLose(target, effect)
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target.SetMaxHP(target.GetMaxHP() * 0.75);
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end;
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