Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

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require("modifiers")
require("hiteffect")
--Increases block rate by 100%
function onGain(owner, effect)
owner.AddMod(modifiersGlobal.RawBlockRate, 100);
end
function onLose(owner, effect)
owner.SubtractMod(modifiersGlobal.RawBlockRate, 100);
end
--Applys Divine Regen to party in range when healed by cure or cura
function onBlock(caster, target, effect, skill, action, actionContainer)
-- cure cura
if (skill.id == 27346 or skill.id == 27347) and (caster != owner) then
--For each party member in range, add divine regen
for chara in owner.GetPartyMembersInRange(8) do
local addAction = chara.statusEffects.AddStatusForBattleAction(223264, 2);
actionContainer.AddAction(addAction);
end
end
end;