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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
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data/scripts/effects/decoy2.lua
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data/scripts/effects/decoy2.lua
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require("modifiers")
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require("battleutils")
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--This is the traited version of Decoy. It can also evade physical attacks.
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function onPreAction(caster, target, effect, skill, action, actionContainer)
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--Evade single ranged or magic attack
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--Traited allows for physical attacks
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if skill.isRanged or action.actionType == ActionType.Magic or action.actionType == ActionType.Physical then
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--Set action's hit rate to 0
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action.hirRate = 0.0;
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end
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--Remove status and add message
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actionsList.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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end;
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