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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
59
data/scripts/effects/berserk2.lua
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59
data/scripts/effects/berserk2.lua
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require("modifiers");
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require("battleutils");
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function onGain(owner, effect)
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owner.statusEffects.RemoveStatusEffect(223208);
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end
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--Increases attack power and reduces defense with each successful attack
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--Does this include weaponskills?
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--Is this on every hit or every succesfull skill useage?
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function onHit(effect, attacker, defender, action, actionContainer)
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--Trait increases effect by 20%. Does this include the reduced defense,
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--does this increase the cap or the rate at which you get AP or both?
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if (effect.GetExtra() < 10) then
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--This will count how many hits there have been
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effect.SetExtra(effect.GetExtra() + 1);
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--If you update these make sure to update them in Whirlwind as well
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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--Just going to say every hit adds 20 AP up to 200
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--Same for defense
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--Traited will be 24 up to 240
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--assuming defense is static
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attacker.AddMod(modifiersGlobal.Attack, apPerHit);
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attacker.SubtractMod(modifiersGlobal.Defense, defPerHit);
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end
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end;
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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defender.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit);
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defender.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit);
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effect.SetExtra(0);
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end
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function onLose(owner, effect)
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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owner.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit);
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owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit);
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end
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