Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

@ -0,0 +1,21 @@
require("global")
require("modifiers")
require("hiteffect")
require("utils")
--Forces a full block (0 damage taken)
function onPreAction(caster, target, effect, skill, action, actionContainer)
--If action hit from the rear and is a weaponskill ation
action.blockRate = 100.0;
end;
--Heals for the amount of HP blocked, up to a certain point. I don't know what determines the cap but it seems to be 703 at level 50. Unsure if it scales down based on level, dlvl, or if that's an arbitrary cap added.
function onBlock(effect, attacker, defender, action, actionContainer)
--Amount blocked
local absorbAmount = math.Clamp(action.amountMitigated, 0, 703);
--33008: You recover x HP from Aegis Boon
defender.AddHP(absorbAmount);
actionContainer.AddHPAction(defender.actorId, 33008, absorbAmount);
actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
end;