Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

@ -14,15 +14,27 @@ function onCombo(caster, target, skill)
--Get Berserk statuseffect
local berserk = caster.statusEffects.GetStatusEffectById(223160);
--if it isn't nil
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
if berserk != nil then
berserk.SetTier(1);
local apPerHit = 20;
local defPerHit = 20;
if berserk.GetTier() == 2 then
apPerHit = 24;
end
attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
berserk.SetExtra(0);
skill.basePotency = skill.basePotency * 1.5;
end;
end;
function onSkillFinish(caster, target, skill, action)
return weaponskill.onSkillFinish(caster, target, skill, action);
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;