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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
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@ -12,9 +12,34 @@ end;
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--Increased crit rate
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function onCombo(caster, target, skill)
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--Get Berserk statuseffect
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skill.critRateModifier = 1.5;
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local berserk = caster.statusEffects.GetStatusEffectById(223160);
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--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
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if berserk != nil then
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local apPerHit = 20;
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local defPerHit = 20;
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if berserk.GetTier() == 2 then
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apPerHit = 24;
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end
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attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
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attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
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berserk.SetExtra(0);
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--This is about 50% crit. Don't know if that's what it gave on retail but seems kind of reasonable
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skill.critRateBonus = 300;
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end;
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end;
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function onSkillFinish(caster, target, skill, action)
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return weaponskill.onSkillFinish(caster, target, skill, action);
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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