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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
This commit is contained in:
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commit
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239 changed files with 5125 additions and 1237 deletions
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@ -9,6 +9,14 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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action.statusMagnitude = 15;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -15,13 +15,19 @@ function onCombo(caster, target, spell)
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spell.potency = spell.potency * 1.5;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Dispels an effect on each target.
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local effects = target.statusEffects.GetStatusEffectsByFlag(16); --lose on dispel
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local effects = target.statusEffects.GetStatusEffectsByFlag2(16); --lose on dispel
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if effects != nil then
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target.statusEffects.RemoveStatusEffect(effects[0]);
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end;
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return damage;
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onBuffMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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return magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -8,6 +8,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -14,6 +14,13 @@ function onCombo(caster, target, spell)
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -9,6 +9,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onCureMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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--2.5 HP per Healing Magic Potency
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--0.5 HP per MND
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--this is WITH WHM AF chest, don't know formula without AF. AF seems to increase healing by 7-10%?
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action.amount = 2.5 * caster.GetMod(modifiersGlobal.MagicHeal) + 0.5 * (caster.GetMod(modifiersGlobal.Mind));
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -5,11 +5,15 @@ function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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--Idea: add way to sort list of targets by hp here?
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide read
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function onMagicFinish(caster, target, spell, action)
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magic.onCureMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -1,5 +1,6 @@
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require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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@ -9,6 +10,28 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onCureMagicFinish(caster, target, spell, action)
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Non-CNJ
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--1.10 per HMP
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--0 per MND
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local hpPerHMP = 1.10;
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local hpPerMND = 0;
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--CNJ
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--With AF:
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--1.25 HP per Healing Magic Potency
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--0.25 HP per MND
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--This is WITH AF chest. Without is lower. AF is ~7-10% increase apparently
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--I'm guessing without AF hpPerHMP will be 1.1?
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if (caster.GetClass() == 23) then
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hpPerHMP = 1.25;
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hpPerMND = 0.25;
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end
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action.amount = hpPerHMP * caster.GetMod(modifiersGlobal.MagicHeal) + hpPerMND * (caster.GetMod(modifiersGlobal.Mind));
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onCureMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -14,6 +14,10 @@ function onCombo(caster, target, spell)
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spell.castTimeMs = spell.castTimeMs / 2;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -14,6 +14,10 @@ function onCombo(caster, target, spell)
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spell.castTimeMs = spell.castTimeMs / 2;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,10 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,8 +9,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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--increase potency based on proximity to target
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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magic.onMagicFinish(caster, target, spell, action)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -9,6 +9,14 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Freeze generates 0 enmity and removes a flat 720 enmity
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spell.enmityModifier = 0;
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target.hateContainer.UpdateHate(caster, -720);
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,13 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end;
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@ -9,13 +9,21 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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spell.statusId = 228011;
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spell.statusDuration = 25;
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spell.statusChance = 1.0;
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magic.onCureMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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action.amount = skill.basePotency;
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--8071401: Gallant Gauntlets: Enhances Holy Succor
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if caster.GetEquipment().GetItemAtSlot(13).itemId == 8071401 then
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action.amount = action.amount * 1.10;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--When cast on another player you also heal 50% of the amount restored.
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if caster != target then
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action.AddHealAction(caster.actorId, (action.amount / 2));
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caster.AddHP(action.amount / 2)
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--33012: You recover [amount] HP.
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actionContainer.AddHPAction(caster.actorId, 33012, (action.amount / 2));
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end
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onBuffMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onBuffMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -1,5 +1,6 @@
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require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onStatusMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Actual amount of def/mdef will be calculated in OnGain
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skill.statusMagnitude = caster.GetMod(modifiersGlobal.MagicEnhancePotency);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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if caster.HasTrait(27365) then
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skill.statusTier = 2;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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18
data/scripts/commands/magic/raise.lua
Normal file
18
data/scripts/commands/magic/raise.lua
Normal file
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require("global");
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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--27363: Enhanced Raise: No longer inflicts weakness.
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if caster.HasTrait(27363) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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34
data/scripts/commands/magic/regen.lua
Normal file
34
data/scripts/commands/magic/regen.lua
Normal file
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require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1.
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--.625 * Enhancing
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local slope = 0.625;
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local intercept = -110;
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if caster.GetEquipment().GetItemAtSlot(14).itemId == 8051406 then
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--I don't know if the numbers in that thread are completely correct because the AF Regen table has 3 1555s in a row.
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--If we assume that AF boots multiply both static parts of the regenTick equation by 1.25, we get a decently close match to actual numbers
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slope = slope * 1.25;
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intercept = intercept * 1.25;
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end
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local regenTick = (slope * caster.GetMod(modifiersGlobal.MagicEnhancePotency)) + intercept) + 1;
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spell.statusMagnitude = regenTick;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onStatusMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,7 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onStatusMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,14 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate damage
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action.amount = skill.basePotency;
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action.statusMagnitude = 50;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
|
@ -12,9 +12,16 @@ end;
|
|||
--Increased damage and conversion to single target
|
||||
function onCombo(caster, target, spell)
|
||||
spell.aoeType = 0;
|
||||
spell.potency = spell.potency * 1.5;
|
||||
spell.basePotency = spell.basePotency * 1.5;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
magic.onMagicFinish(caster, target, spell, action)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--calculate damage
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
|
||||
--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
|
@ -9,6 +9,18 @@ function onMagicStart(caster, target, spell)
|
|||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
magic.onStatusMagicFinish(caster, target, spell, action)
|
||||
--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
|
||||
local hpPerPoint = 1.34;--? 1.33?
|
||||
|
||||
--27364: Enhanced Stoneskin: Increases efficacy of Stoneskin
|
||||
if caster.HasTrait(27364) then
|
||||
hpPerPoint = 1.96;
|
||||
end
|
||||
|
||||
spell.statusMagnitude = hpPerPoint * caster.GetMod(modifiersGlobal.MagicEnhancePotency);
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
|
@ -13,6 +13,13 @@ function onCombo(caster, target, spell)
|
|||
spell.critDamageModifier = 1.5;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
magic.onMagicFinish(caster, target, spell, action)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--calculate damage
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
|
||||
--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
|
@ -15,6 +15,13 @@ function onCombo(caster, target, spell)
|
|||
spell.recastTimeMs = spell.recastTimeMs / 2;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
magic.onMagicFinish(caster, target, spell, action)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--calculate damage
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
|
||||
--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
|
@ -8,6 +8,13 @@ function onMagicStart(caster, target, spell)
|
|||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
magic.onMagicFinish(caster, target, spell, action)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--calculate damage
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
|
||||
--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue