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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
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@ -1,14 +1,39 @@
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require("global");
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require("ability");
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require("modifiers");
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--require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onAbilityFinish(caster, target, ability, action)
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return onHealAbilityFinish(caster, target, ability, action)
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--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
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--The primary modifier for SW is class level.
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--There are three other factors that contribute to SW:
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-- PGL's SW trait, which increases potency by 25%.
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-- A bonus from INT (2INT=1HP)
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-- An additional random integer (580 at level 50. +/- 3%)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Base formula isn't quit known yet
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local amount = 100;
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--Heals can vary by up to ~3.5% in either direction
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amount = math.Clamp(amount * (0.965 + (math.rand() * 7.0)), 0, 9999);
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--PGL gets an INT bonus for Second Wind
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if caster.GetClass() == 2 then
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amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
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end;
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--27120: Enhanced Second Wind
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if caster.HasTrait(27120) then
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amount = amount * 1.25;
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end;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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