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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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239 changed files with 5125 additions and 1237 deletions
29
data/scripts/commands/ability/quelling_strike.lua
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data/scripts/commands/ability/quelling_strike.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--QS gives 300 TP by default.
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skill.statusMagnitude = 300;
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--I'm assuming that with raging strikes, that increases to 500.
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--and traited that increases again to 750 (or 450 without RS)
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if caster.statusEffects.HasStatusEffect(223221) then
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223221));
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skill.statusMagnitude = 500;
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end
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--27241: Enhanced Quelling Strike: Increases TP gained from QS by 50%
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if caster.HasTrait(27241) then
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skill.statusMagnitude = skill.statusMagnitude * 1.5;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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