Combat additions

Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
This commit is contained in:
yogurt 2018-04-18 16:06:41 -05:00
parent b8d6a943aa
commit c5ce2ec771
239 changed files with 5125 additions and 1237 deletions

View file

@ -0,0 +1,29 @@
require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--QS gives 300 TP by default.
skill.statusMagnitude = 300;
--I'm assuming that with raging strikes, that increases to 500.
--and traited that increases again to 750 (or 450 without RS)
if caster.statusEffects.HasStatusEffect(223221) then
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223221));
skill.statusMagnitude = 500;
end
--27241: Enhanced Quelling Strike: Increases TP gained from QS by 50%
if caster.HasTrait(27241) then
skill.statusMagnitude = skill.statusMagnitude * 1.5;
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;