mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
This commit is contained in:
parent
b8d6a943aa
commit
c5ce2ec771
239 changed files with 5125 additions and 1237 deletions
18
data/scripts/commands/ability/aegis_boon.lua
Normal file
18
data/scripts/commands/ability/aegis_boon.lua
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@ -0,0 +1,18 @@
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27164: Swift Aegis Boon
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if caster.HasTrait(27164) then
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ability.recastTimeMs = ability.recastTimeMs - 15000;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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action.DoAction(caster, target, skill, actionContainer);
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end;
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22
data/scripts/commands/ability/barrage.lua
Normal file
22
data/scripts/commands/ability/barrage.lua
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@ -0,0 +1,22 @@
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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ability.statusMagnitude = 4;
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--27242: Enhanced Barrage: Adds an additional attack to barrage ( 4 -> 5 )
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if caster.HasTrait(27242) then
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ability.statusMagnitude = 5;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/berserk.lua
Normal file
19
data/scripts/commands/ability/berserk.lua
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@ -0,0 +1,19 @@
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27205: Enhanced Berserk: Increases the effect of Berserk by 20%
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if caster.HasTrait(27205) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/blindside.lua
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19
data/scripts/commands/ability/blindside.lua
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@ -0,0 +1,19 @@
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27121: Enhanced Blindside
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if caster.HasTrait(27121) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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43
data/scripts/commands/ability/blissful_mind.lua
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43
data/scripts/commands/ability/blissful_mind.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27362: Enhanced Blissful Mind
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if caster.HasTrait(27362) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Blissful Mind
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--223228: Blissful Mind
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--223242: Fully Blissful Mind
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local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242);
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--If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect
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if buff ~= nil then
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local amount = buff.GetExtra();
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local remAction = caster.statusEffects.RemoveStatusEffectForBattleAction(buff, 30329);
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caster.AddMP(amount);
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actionContainer.AddMPAction(caster.actorId, 30321, amount);
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actionContainer.AddAction(remAction);
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else
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--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
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local amount = caster.GetHP() * 0.25;
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caster.DelHP(amount);
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skill.statusMagnitude = amount;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end
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end;
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24
data/scripts/commands/ability/blood_for_blood.lua
Normal file
24
data/scripts/commands/ability/blood_for_blood.lua
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@ -0,0 +1,24 @@
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27283: Enhanced Blood for Blood: Increases damage dealt to enemies by B4B by 25%
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if caster.HasTrait(27283) then
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ability.statusTier = 2;
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end
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--27284: Swift Blood for Blood: Reduces recast time of B4B by 15 seconds
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if caster.HasTrait(27284) then
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ability.recastTimeMs = ability.recastTimeMs - 15000;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/bloodbath.lua
Normal file
19
data/scripts/commands/ability/bloodbath.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27202: Swift Bloodbath
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if caster.HasTrait(27202) then
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ability.recastTimeMs = ability.recastTimeMs - 15000;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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18
data/scripts/commands/ability/chameleon.lua
Normal file
18
data/scripts/commands/ability/chameleon.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27245: Swift Chameleon
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if caster.HasTrait(27245) then
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ability.recastTimeMs = ability.recastTimeMs - 60000;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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target.hateContainer.UpdateHate(caster, -840);
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end;
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15
data/scripts/commands/ability/cleric_stance.lua
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15
data/scripts/commands/ability/cleric_stance.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/collusion.lua
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data/scripts/commands/ability/collusion.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--8032701: Fighter's Gauntlets: Reduces Collusion cooldown by 10 seconds
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if caster.GetEquipment().GetItemAtSlot(14).itemId == 8032701 then
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skill.recastTimeMs = skill.recastTimeMs - 10000;
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end
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action.DoAction(caster, target, skill, actionContainer);
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end;
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23
data/scripts/commands/ability/cover.lua
Normal file
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data/scripts/commands/ability/cover.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--This is for the "Cover" effect the caster receives.
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local coverTier = 1
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--8032701: Gallant Surcoat: Enhances Cover
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if caster.GetEquipment().GetItemAtSlot(10).itemId == 8032701 then
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coverTier = 2;
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end
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actionContainer.AddAction(caster.statusEffects.AddStatusForBattleAction(223063, coverTier));
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/dark_seal.lua
Normal file
19
data/scripts/commands/ability/dark_seal.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27320: Swift Dark Seal
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if caster.HasTrait(27320) then
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ability.recastTimeMs = ability.recastTimeMs - 30000;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/decoy.lua
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19
data/scripts/commands/ability/decoy.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27244: Enhanced Decoy: Renders Decoy capable of evading melee attacks
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if caster.HasTrait(27244) then
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ability.statusId = 223238;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,5 @@ function onAbilityStart(caster, target, skill)
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return 0;
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end;
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function onAbilityFinish(caster, target, skill, action)
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return onStatusAbilityFinish(caster, target, skill, action);
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function onSkillFinish(caster, target, skill, action)
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end;
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20
data/scripts/commands/ability/divine_veil.lua
Normal file
20
data/scripts/commands/ability/divine_veil.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--8051401: Gallant Cuisses
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if caster.GetEquipment().GetItemAtSlot(14).itemId == 8051401 then
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ability.statusTier = 2;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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@ -9,6 +9,8 @@ function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onAbilityFinish(caster, target, skill, action)
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return onAttackAbilityFinish(caster, target, skill, action);
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function onSkillFinish(caster, target, skill, action, actionContainer)
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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24
data/scripts/commands/ability/dread_spike.lua
Normal file
24
data/scripts/commands/ability/dread_spike.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Need a better way to do this
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for i = 223212,223217 do
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local remAction = caster.statusEffects.RemoveStatusEffectForBattleAction(i, 30329)
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if remAction ~= nil then
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actionContainer.AddAction(remAction);
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skill.statusTier = 2;
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break;
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end
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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16
data/scripts/commands/ability/elusive_jump.lua
Normal file
16
data/scripts/commands/ability/elusive_jump.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--How to do enmity?
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/enduring_march.lua
Normal file
19
data/scripts/commands/ability/enduring_march.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27203: Enhanced Outmaneuver
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if caster.HasTrait(27203) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/excruciate.lua
Normal file
19
data/scripts/commands/ability/excruciate.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27321: Enhanced Excruciate: Increases critical rate bonus from Excruciate.
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if caster.HasTrait(27321) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/featherfoot.lua
Normal file
19
data/scripts/commands/ability/featherfoot.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27123: Enhanced Featherfoot
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if caster.HasTrait(27123) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/fists_of_earth.lua
Normal file
19
data/scripts/commands/ability/fists_of_earth.lua
Normal file
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27124: Enhanced Fists of Earth
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if caster.HasTrait(27125) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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19
data/scripts/commands/ability/fists_of_fire.lua
Normal file
19
data/scripts/commands/ability/fists_of_fire.lua
Normal file
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require("global");
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require("ability");
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|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27124: Enhanced Fists of Fire
|
||||
if caster.HasTrait(27124) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
27
data/scripts/commands/ability/flash.lua
Normal file
27
data/scripts/commands/ability/flash.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27161: Enhanced Flash: Adds Blind effect to flash
|
||||
if caster.HasTrait(27161) then
|
||||
ability.statusChance = 1;
|
||||
end
|
||||
|
||||
--27162: Enhanced Flash II: Expands Flash to affect enemies near target
|
||||
if caster.HasTrait(27162) then
|
||||
ability.aoeTarget = TargetFindAOEType.Circle;
|
||||
end
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.enmity = 400;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/foresight.lua
Normal file
19
data/scripts/commands/ability/foresight.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27201: Swift Foresight
|
||||
if caster.HasTrait(27201) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 15000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
28
data/scripts/commands/ability/hallowed_ground.lua
Normal file
28
data/scripts/commands/ability/hallowed_ground.lua
Normal file
|
@ -0,0 +1,28 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27245: Swift Chameleon
|
||||
if caster.HasTrait(27245) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 60000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
--Get all targets with hate on caster and spread 1140 enmity between them.
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--[[
|
||||
local enemies = caster.GetTargetsWithHate()
|
||||
local enmity = 1140 / enemies.Count
|
||||
for enemy in enemies do
|
||||
enemy.hateContainer.updateHate(enmity);
|
||||
end]]
|
||||
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/hawks_eye.lua
Normal file
19
data/scripts/commands/ability/hawks_eye.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27240: Enhanced Hawks Eye
|
||||
--Increases accuracy gained by 50%. (Hawks Eye normally gives 12.5% of your accuracy, Traited it gives 18.75%)
|
||||
if caster.HasTrait(27240) then
|
||||
ability.statusTier = 2
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
|
@ -6,9 +6,24 @@ function onAbilityPrepare(caster, target, ability)
|
|||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27280: Enhanced Invigorate: Increases duration of Invigorate by 15 seconds
|
||||
if caster.HasTrait(27280) then
|
||||
ability.statusDuration = ability.statusDuration + 15;
|
||||
end
|
||||
|
||||
--Drachen Mail: Increases Invigorate TP tick from 100 to 120.
|
||||
local magnitude = 100;
|
||||
|
||||
--8032704: Drachen Mail
|
||||
if caster.GetEquipment().GetItemAtSlot(10).itemId == 8032704 then
|
||||
magnitude = 120;
|
||||
end
|
||||
|
||||
ability.statusMagnitude = magnitude;
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityFinish(caster, target, ability, action)
|
||||
return onStatusAbilityFinish(caster, target, ability, action)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
|
@ -9,6 +9,9 @@ function onAbilityStart(caster, target, ability)
|
|||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityFinish(caster, target, skill, action)
|
||||
return onAttackAbilityFinish(caster, target, skill, action);
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/keen_flurry.lua
Normal file
19
data/scripts/commands/ability/keen_flurry.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27285: Enhanced Keen Flurry: Reduces recast time of WS used during KF by 50%
|
||||
if caster.HasTrait(27285) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
53
data/scripts/commands/ability/life_surge.lua
Normal file
53
data/scripts/commands/ability/life_surge.lua
Normal file
|
@ -0,0 +1,53 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27282: Enhanced Life Surge: Increases effect of Life Surge by 20%
|
||||
if caster.HasTrait(27282) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--Need a better way to do this
|
||||
--223212: Power Surge I
|
||||
--223213: Power Surge II
|
||||
--223212: Power Surge III
|
||||
--No message is sent when PS is removed by Life Surge
|
||||
caster.statusEffects.RemoveStatusEffect(223212, true);
|
||||
caster.statusEffects.RemoveStatusEffect(223213, true);
|
||||
caster.statusEffects.RemoveStatusEffect(223214, true);
|
||||
|
||||
|
||||
--Using this ability moves to the next LS buff
|
||||
local removeId = 0;
|
||||
--223215: Life Surge I
|
||||
--223216: Life Surge II
|
||||
--223217: Life Surge III
|
||||
if caster.statusEffects.HasStatusEffect(223215) then
|
||||
removeId = 223215;
|
||||
skill.statusId = 223216;
|
||||
skill.statusTier = 2;
|
||||
elseif caster.statusEffects.HasStatusEffect(223216) then
|
||||
removeId = 223216;
|
||||
skill.statusId = 223217;
|
||||
skill.statusTier = 3;
|
||||
elseif caster.statusEffects.HasStatusEffect(223217) then
|
||||
effect = caster.statusEffects.GetStatusEffectById(223217)
|
||||
effect.RefreshTime();
|
||||
skill.statusId = 223217;
|
||||
end
|
||||
|
||||
if not (removeId == 0) then
|
||||
--caster.statusEffects.RemoveStatusEffect(removeId, true);
|
||||
caster.statusEffects.ReplaceEffect(caster.statusEffects.GetStatusEffectById(removeId), skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration);
|
||||
end
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
|
@ -9,6 +9,8 @@ function onAbilityStart(caster, target, ability)
|
|||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityFinish(caster, target, skill, action)
|
||||
return onAttackAbilityFinish(caster, target, skill, action);
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.amount = skill.basePotency;
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/necrogenesis.lua
Normal file
19
data/scripts/commands/ability/necrogenesis.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27322: Swift Dark Seal
|
||||
if caster.HasTrait(27322) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 30000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/outmaneuver.lua
Normal file
19
data/scripts/commands/ability/outmaneuver.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27164: Enhanced Outmaneuver
|
||||
if caster.HasTrait(27164) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/parsimony.lua
Normal file
19
data/scripts/commands/ability/parsimony.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27323: Enhanced Parsimony: Increases MP gained from Parsimony by 25%
|
||||
if caster.HasTrait(27323) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
24
data/scripts/commands/ability/power_surge.lua
Normal file
24
data/scripts/commands/ability/power_surge.lua
Normal file
|
@ -0,0 +1,24 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27281: Enhanced Power Surge: Increases effect of Power Surge by 50%
|
||||
if caster.HasTrait(27281) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--Need a better way to do this
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223215));
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223216));
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223217));
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
21
data/scripts/commands/ability/provoke.lua
Normal file
21
data/scripts/commands/ability/provoke.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27200: Enhanced Provoke: Adds Attack Down effect to Provoke.
|
||||
if caster.HasTrait(27200) then
|
||||
ability.statusChance = 1.0;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.enmity = 750;
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
29
data/scripts/commands/ability/quelling_strike.lua
Normal file
29
data/scripts/commands/ability/quelling_strike.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--QS gives 300 TP by default.
|
||||
skill.statusMagnitude = 300;
|
||||
--I'm assuming that with raging strikes, that increases to 500.
|
||||
--and traited that increases again to 750 (or 450 without RS)
|
||||
if caster.statusEffects.HasStatusEffect(223221) then
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223221));
|
||||
skill.statusMagnitude = 500;
|
||||
end
|
||||
|
||||
--27241: Enhanced Quelling Strike: Increases TP gained from QS by 50%
|
||||
if caster.HasTrait(27241) then
|
||||
skill.statusMagnitude = skill.statusMagnitude * 1.5;
|
||||
end
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/raging_strike.lua
Normal file
19
data/scripts/commands/ability/raging_strike.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27243: Enhanced Raging Strike: Increases effect of Raging Strike by 50%
|
||||
if caster.HasTrait(27241) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/rampage.lua
Normal file
19
data/scripts/commands/ability/rampage.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27204: Enhanced Rampage
|
||||
if caster.HasTrait(27204) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
27
data/scripts/commands/ability/rampart.lua
Normal file
27
data/scripts/commands/ability/rampart.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
require("battleutils")
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
|
||||
--27163: Enhanced Rampart:Expands rampart to affect party members
|
||||
if caster.HasTrait(27163) then
|
||||
ability.aoeType = TargetFindAOEType.Circle;
|
||||
end
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
|
||||
--180 enmity per member that has enmity on the current enemy
|
||||
--Need to figure out enmity system
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
action.enmity = 180;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/sacred_prism.lua
Normal file
19
data/scripts/commands/ability/sacred_prism.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27360: Swift Sacred Prism: Reduces recast by 30 seconds
|
||||
if caster.HasTrait(27360) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 30000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
|
@ -1,14 +1,39 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
require("modifiers");
|
||||
--require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityFinish(caster, target, ability, action)
|
||||
return onHealAbilityFinish(caster, target, ability, action)
|
||||
--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
|
||||
--The primary modifier for SW is class level.
|
||||
|
||||
--There are three other factors that contribute to SW:
|
||||
-- PGL's SW trait, which increases potency by 25%.
|
||||
-- A bonus from INT (2INT=1HP)
|
||||
-- An additional random integer (580 at level 50. +/- 3%)
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--Base formula isn't quit known yet
|
||||
local amount = 100;
|
||||
--Heals can vary by up to ~3.5% in either direction
|
||||
amount = math.Clamp(amount * (0.965 + (math.rand() * 7.0)), 0, 9999);
|
||||
|
||||
--PGL gets an INT bonus for Second Wind
|
||||
if caster.GetClass() == 2 then
|
||||
amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
|
||||
end;
|
||||
|
||||
--27120: Enhanced Second Wind
|
||||
if caster.HasTrait(27120) then
|
||||
amount = amount * 1.25;
|
||||
end;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/sentinel.lua
Normal file
19
data/scripts/commands/ability/sentinel.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27160: Enhanced Sentinel
|
||||
if caster.HasTrait(27160) then
|
||||
ability.statusTier = 2;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/shroud_of_saints.lua
Normal file
19
data/scripts/commands/ability/shroud_of_saints.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27361: Swift Shroud of Saints
|
||||
if caster.HasTrait(27361) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 60000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
19
data/scripts/commands/ability/taunt.lua
Normal file
19
data/scripts/commands/ability/taunt.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
--27122: Swift Taunt: Reduces recast time by 15 seconds.
|
||||
if caster.HasTrait(27121) then
|
||||
ability.recastTimeMs = ability.recastTimeMs - 15000;
|
||||
end
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
20
data/scripts/commands/ability/tempered_will.lua
Normal file
20
data/scripts/commands/ability/tempered_will.lua
Normal file
|
@ -0,0 +1,20 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--Is this before or after status is gained?
|
||||
--Will probably need to switch to a flag for this because it might include more than just these 3 effects.
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228011));
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228013));
|
||||
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228021));
|
||||
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
22
data/scripts/commands/ability/vengeance.lua
Normal file
22
data/scripts/commands/ability/vengeance.lua
Normal file
|
@ -0,0 +1,22 @@
|
|||
require("global");
|
||||
require("ability");
|
||||
require("battleutils")
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
|
||||
--8032703: Fighter's Cuirass: Enhances Vengeance
|
||||
if caster.GetEquipment().GetItemAtSlot(13).itemId == 8032703 then
|
||||
skill.statusTier = 2;
|
||||
end
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue