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fixed auto attack messing up cast anim
- fixed auto attack anim for mobs (<3 u ion) - added hotbar timer updates (<3 u azia) - fixed actor block bug - cleaned up substate retardation - fixed some targetfind issues - added despawn state - added messages for in progress commands - added fields for aoe target, range, battleAnimation to server_battle_commands table
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24 changed files with 550 additions and 330 deletions
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@ -8,14 +8,12 @@ Switches between active and passive mode states
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--]]
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function onEventStarted(player, command, triggerName)
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if (player:GetState() == 0) then
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player.ChangeState(2);
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player.Engage();
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elseif (player:GetState() == 2) then
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player:ChangeState(0);
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player.Disengage();
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function onEventStarted(player, command, triggerName)
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if (player.newMainState == 0x0000) then
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player.Engage(0, 0x0002);
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elseif (player.newMainState == 0x0002) then
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player.Disengage(0x0000);
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end
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player:endEvent();
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sendSignal("playerActive");
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