Script fixes and new effects.

Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
This commit is contained in:
yogurt 2018-06-25 23:36:18 -05:00
parent ace4dfe58f
commit c442dc9ecd
72 changed files with 524 additions and 171 deletions

View file

@ -0,0 +1,15 @@
require("modifiers")
require("battleutils")
--Increases range of a single spell, no clue by how much, 25% is a random guess
--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both.
function onMagicStart(caster, effect, skill)
skill.range = skill.range * 1.25;
end;
--The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off.
function onCommandFinish(effect, owner, skill, actionContainer)
if action.commandType == CommandType.Spell then
actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
end