mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
This commit is contained in:
parent
ace4dfe58f
commit
c442dc9ecd
72 changed files with 524 additions and 171 deletions
|
@ -5,21 +5,18 @@ function onGain(target, effect)
|
|||
--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
|
||||
--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
|
||||
--4.56 * Enhancing Potency
|
||||
local defenseBuff = 5-- 4.56 * effect.GetMagnitude();
|
||||
local defenseBuff = 4.56 * effect.GetMagnitude();
|
||||
local magicDefenseBuff = 0;
|
||||
|
||||
target.AddMod(modifiersGlobal.Defense, defenseBuff);
|
||||
|
||||
--27365: Enhanced Protect: Increases magic defense gained from Protect.
|
||||
--There is no "magic defense" stat, instead it gives stats to each resist stat.
|
||||
--if effect.GetTier() >= 2 then
|
||||
--7-6-7 repeating
|
||||
--6.67 * Enhancing Potency
|
||||
magicDefenseBuff = 5--6.67 * effect.GetMagnitude();
|
||||
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
|
||||
target.AddMod(i, magicDefenseBuff);
|
||||
end
|
||||
--end
|
||||
magicDefenseBuff = 6.67 * effect.GetMagnitude();
|
||||
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
|
||||
target.AddMod(i, magicDefenseBuff);
|
||||
end
|
||||
|
||||
|
||||
end;
|
||||
|
||||
|
@ -31,13 +28,9 @@ function onLose(target, effect)
|
|||
|
||||
--27365: Enhanced Protect: Increases magic defense gained from Protect.
|
||||
--There is no "magic defense" stat, instead it gives stats to each resist stat.
|
||||
--if effect.GetTier() >= 2 then
|
||||
--7-6-7 repeating
|
||||
--6.67 * Enhancing Potency
|
||||
magicDefenseBuff = 6.67 * effect.GetMagnitude();
|
||||
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
|
||||
target.SubtractMod(i, magicDefenseBuff);
|
||||
end
|
||||
--end
|
||||
magicDefenseBuff = 6.67 * effect.GetMagnitude();
|
||||
for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
|
||||
target.SubtractMod(i, magicDefenseBuff);
|
||||
end
|
||||
end;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue