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Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
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72 changed files with 524 additions and 171 deletions
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data/scripts/effects/excruciate.lua
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30
data/scripts/effects/excruciate.lua
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require("modifiers")
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require("battleutils")
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--Gradually increases critical rate of spells
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function onTick(owner, effect)
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--No clue how fast the crit rate increases or how often it ticks
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--Only clue I have to go on is that the strategy seemed to be to use it
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--before or after fire/thunder and you'd usually get a crit at firaga/thundaga
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--Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited
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--That's 4% and 8% every 3 seconds of actual crit
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local ratePerTick = 25;
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if effect.GetTier() == 2 then
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ratePerTick = 50;
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end
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effect.SetMagnitude(effect.GetMagnitude() + ratePerTick);
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end
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--Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself
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--rather than on a hit by hit basis
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function onCommandStart(effect, owner, skill, actionContainer)
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skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude();
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end
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function onCrit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.Spell then
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actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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end
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