Script fixes and new effects.

Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
This commit is contained in:
yogurt 2018-06-25 23:36:18 -05:00
parent ace4dfe58f
commit c442dc9ecd
72 changed files with 524 additions and 171 deletions

View file

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require("modifiers")
require("battleutils")
--Gradually increases critical rate of spells
function onTick(owner, effect)
--No clue how fast the crit rate increases or how often it ticks
--Only clue I have to go on is that the strategy seemed to be to use it
--before or after fire/thunder and you'd usually get a crit at firaga/thundaga
--Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited
--That's 4% and 8% every 3 seconds of actual crit
local ratePerTick = 25;
if effect.GetTier() == 2 then
ratePerTick = 50;
end
effect.SetMagnitude(effect.GetMagnitude() + ratePerTick);
end
--Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself
--rather than on a hit by hit basis
function onCommandStart(effect, owner, skill, actionContainer)
skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude();
end
function onCrit(effect, attacker, defender, action, actionContainer)
if action.commandType == CommandType.Spell then
actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
end