Script fixes and new effects.

Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
This commit is contained in:
yogurt 2018-06-25 23:36:18 -05:00
parent ace4dfe58f
commit c442dc9ecd
72 changed files with 524 additions and 171 deletions

View file

@ -2,15 +2,14 @@ require("modifiers")
require("battleutils")
--This is the traited version of Decoy. It can also evade physical attacks.
function onPreAction(caster, target, effect, skill, action, actionContainer)
function onPreAction(effect, caster, target, skill, action, actionContainer)
--Evade single ranged or magic attack
--Traited allows for physical attacks
if skill.isRanged or action.actionType == ActionType.Magic or action.actionType == ActionType.Physical then
if target.allegiance != caster.allegiance and (skill.isRanged or action.actionType == ActionType.Magic or action.actionType == ActionType.Physical) then
--Set action's hit rate to 0
action.hirRate = 0.0;
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
--Remove status and add message
actionsList.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end;