Script fixes and new effects.

Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
This commit is contained in:
yogurt 2018-06-25 23:36:18 -05:00
parent ace4dfe58f
commit c442dc9ecd
72 changed files with 524 additions and 171 deletions

View file

@ -1,20 +1,20 @@
require("modifiers")
require("hiteffect")
require("battleUtils")
--Takes 10% of hp rounded down
--Takes 10% of hp rounded down when using a weaponskill
--Random guess, but increases damage by 10% (12.5% traited)?
function onPreAction(caster, target, effect, skill, action, actionContainer)
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
function onPreAction(effect, caster, target, skill, action, actionContainer)
if skill.commandType == CommandType.Weaponskill then
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
if (effect.GetTier() == 2) then
modifier = 1.25;
if effect.GetTier() == 2 then
modifier = 1.125;
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove);
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove);
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end;
end;