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Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
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72 changed files with 524 additions and 171 deletions
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@ -1,20 +1,20 @@
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require("modifiers")
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require("hiteffect")
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require("battleUtils")
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--Takes 10% of hp rounded down
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--Takes 10% of hp rounded down when using a weaponskill
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--Random guess, but increases damage by 10% (12.5% traited)?
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function onPreAction(caster, target, effect, skill, action, actionContainer)
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local hpToRemove = math.floor(caster.GetHP() * 0.10);
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local modifier = 1.10;
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function onPreAction(effect, caster, target, skill, action, actionContainer)
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if skill.commandType == CommandType.Weaponskill then
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local hpToRemove = math.floor(caster.GetHP() * 0.10);
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local modifier = 1.10;
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if (effect.GetTier() == 2) then
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modifier = 1.25;
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if effect.GetTier() == 2 then
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modifier = 1.125;
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end
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action.amount = action.amount * modifier;
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caster.DelHP(hpToRemove);
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--Remove status and add message
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actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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end
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action.amount = action.amount * modifier;
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caster.DelHP(hpToRemove);
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--Remove status and add message
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actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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end;
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end;
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