mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
This commit is contained in:
parent
ace4dfe58f
commit
c442dc9ecd
72 changed files with 524 additions and 171 deletions
|
@ -1,15 +1,58 @@
|
|||
require("global");
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
function onMagicPrepare(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
function onMagicStart(caster, target, skill)
|
||||
--Ballad gives 20 MP a tick at 50
|
||||
--BV gives 40 MP per tick
|
||||
--Formula seems to be 0.8 * level - 20, not sure why BV gives 71 at 50 then
|
||||
local mpPerTick = (0.8 * caster.GetLevel()) - 20;
|
||||
|
||||
--8032705: Choral Shirt: Enhances Ballad of Magi
|
||||
--With Choral Shirt, Ballad gives 26 mp a tick. It could be a flat 6 or multiply by 1.3
|
||||
--Because minuet seemed like a normal addition I'm assuming this is too
|
||||
local shirt = caster.GetEquipment().GetItemAtSlot(10);
|
||||
if shirt and shirt.itemId == 8032705 then
|
||||
mpPerTick = mpPerTick + 6;
|
||||
end
|
||||
|
||||
--223253: Battle Voice
|
||||
--Battle Voice doubles effect of songs
|
||||
if caster.statusEffects.HasStatusEffect(223253) then
|
||||
mpPerTick = mpPerTick * 2;
|
||||
--Set status tier so we can check it later when BV falls off
|
||||
skill.statusTier = 2;
|
||||
end
|
||||
|
||||
skill.statusMagnitude = mpPerTick;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--223224: Swiftsong
|
||||
--223255: Paeon of War
|
||||
--223256: Minuet of Rigor
|
||||
--
|
||||
local oldSong;
|
||||
local swiftSong = target.statusEffects.GetStatusEffectById(223224);
|
||||
local paeon = target.statusEffects.GetStatusEffectById(223255);
|
||||
local minuet = target.statusEffects.GetStatusEffectById(223256);
|
||||
if swiftSong and swiftSong.GetSource() == caster then
|
||||
oldSong = swiftSong;
|
||||
elseif paeon and paeon.GetSource() == caster then
|
||||
oldSong = paeon;
|
||||
elseif minuet and minuet.GetSource() == caster then
|
||||
oldSong = minuet;
|
||||
elseif ballad and ballad.GetSource() == caster then
|
||||
oldSong = ballad;
|
||||
end
|
||||
|
||||
if oldSong then
|
||||
target.statusEffects.RemoveStatusEffect(oldSong);
|
||||
end
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue