Changed to Tutorial GL script as that is the correct one for our test GL.

This commit is contained in:
Filip Maj 2017-06-24 17:18:28 -04:00
parent c78fa033af
commit c42f1a08de
2 changed files with 26 additions and 1 deletions

View file

@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte)
if (difficulty == nil) then goto SELECT_DETAIL; end
confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId);
director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
player:AddDirector(director);
director:StartDirector(true, glId)
end