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Changed to Tutorial GL script as that is the correct one for our test GL.
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2 changed files with 26 additions and 1 deletions
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@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte)
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if (difficulty == nil) then goto SELECT_DETAIL; end
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confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
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if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId);
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director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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end
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