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*Revert ea1e16a
, should be done globally and not simply here
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parent
06606c5f01
commit
c38fbc0c09
6 changed files with 108 additions and 108 deletions
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@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(FILEPATH_PLAYER);
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